In today’s world it’s impossible to imagine mankind without TV or video and computer games. However, there is a part of that content that concerns modern society. The relationship between violent video games and adolescent aggression has become a hot issue in psychological researches last decade. Nevertheless, there are lot of harsh content’s advocates among people considering that it is the best kind of having fun and rest.
To begin with, let’s outline a big number of advantages that are provided by developing of digital recourses, such as giving immediate information on any subject, bringing fun and relaxation, learning about exiting unusual things, travelling virtually, etc. The other argument in such games’ favor is that teenagers can reduce their stress just playing on computer and watching videos. What’s more, adolescents are able to realize some of their bloody thoughts in virtual reality. Apparently, we must aware that violence is a part of all beasts’ emotional survival system. Besides, we just can’t imagine our everyday life without computer games and videos that became a durable part of modern life. The last point to be a Devil’s advocate is one of the noradrenaline affects, when people feel themselves safe not being inside the dangerous events.
On the other hand, there is a problem concerning specialists all over the globe due to the consistent relation between violent video games and videos use and increases in aggressive behaviour among teenagers and adults also. The researchers let us know that the repeated violence content’s damaging effect on the society is now fully proven and acknowledged. The worst thing is that it can increase a person’s aggressive thoughts and feelings as well as behaviour in actual life. Which entails growing number of accidents in families, countries and entire world.
To sum up, spending time playing violent video games and watching harmful videos can have a negative impact on young people, but we have no choice according to present day technical progress. Therefore, we can conclude, that parents are liable for their children’s mental health. So, we have to control the time that our teenagers spend with gadgets and the content they consume, as well as our parenting style.
"Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion"
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